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Home » Events » SMPTE 2009 Tech Conference and Expo » Schedule » Digital Convergence: Where stereoscopic HD Games and Movies for the home user meet
Digital Convergence: Where Stereoscopic HD Games and Movies Meet for the
Home User
Session Chair: Mark Fihn, Veritas et Visus Stereoscopic 3D Imaging, Processing, Distribution and Display:
Stereoscopic Broadcasting and the Art of Motorcycle Maintenance Stereoscopic TV has been discussed since TV began - but it has never happened, except in a few tests, because analogue Stereo Broadcasting isn't technically feasible. In good stereo, the only difference between the eyes is parallax. Analogue too easily introduces other differences during acquisition, post or distribution. Today, Digital capture, post and transmission make Stereo Broadcast technically feasible and there are new economic and political drivers that increasingly favour Stereo. The first thing needed for Stereoscopic Broadcasting is the collective will to make it happen. If you search hard enough, you can find contemporary documents from the last century that put the case against sound in film, against colour in film and against colour in Television. All these arguments may seem ridiculous in hindsight but at the time many well respected industry figures made strong (and often apparently quite well argued) cases against all these developments. So, assuming we agree that Stereoscopic TV is a good thing - and that we should be working to make it happen, how can we best persuade those with objections we are likely to encounter today? The simplest way to remove objections to why we should do it is to show good stereo. Most people are sold at that point. However, there are still many valid questions about how and each of them needs an answer. This paper discusses key questions posed by Stereoscopic Broadcasting: • Who can produce the Stereo content we need? • How will stereo delivery affect post production? • Which delivery platforms are likely to be used? • What do we need in the way of standards? • When will stereo 'as live' production be practical? • Why do we need stereo broadcasting anyway? Bringing Stereoscopic 3D Into the Connected Home As the broadcast industry continues to make progress in making the connected home a reality, the variety of content is growing exponentially to match the many different uses and devices that need to interoperate and exchange information. In addition, there is a corresponding increase in the processing demands on these devices, especially as the higher resolution HD displays and advanced codecs such as MPEG-4 AVC become more widely adopted. Perhaps the most processing intensive of these applications in the home is with video games and HDTV, especially with the introduction of content for stereoscopic 3D movies and video games. This paper will address how stereoscopic 3D applications are being used in the connected home and how AV streaming, transporting and transcoding come into play to enable this next generation of applications. Specifically the different methods of implementing stereoscopic 3D will be discussed along with the advantages of each of these methods and how to support this in a cable and IP network facility using current STB and IPSTB functionality. The different display technologies in the home will also be addressed and how they can be used with the current processing capabilities of the STB to enable a complete end-to-end stereoscopic 3D application. Finally the need for transcoding will be discussed and the role it plays with enabling the interoperability of devices and enabling future applications among these devices within the connected home. A particular emphasis will be applied to showing how Texas Instrument's DLP and HD transcoding technology can be used in implementing such a real world system. Delivering the 3D HD Experience: First-ever Live Game in Pro Sports
Shown to the Public in 3D HD The NBA is always exploring new and innovative ways for fans to consume basketball and after the success of 3D HD viewing parties during NBA All-Star game, the Cleveland Cavaliers wanted to deploy the technology for their fans. This paper reviews the technology behind the application - the first live game in Pro Sports shown to the public using revolutionary 3D HD technology. As the game was being played in San Antonio in 2007, 14,000 Cavaliers fans at the Quicken Loans Arena were able to experience the excitement of watching the game and make them feel as if they were sitting courtside. Digital Convergence: Where Stereoscopic HD Games and Movies for the
Home User Meet |
