On-Demand Webcasts

Live, interactive educational webcasts covering hot-topic technologies, issues and developments.

Know a topic that needs to be covered? Send your suggestions to Joel Welch.

Previous Webcasts


Software Defined Workflows

Original Airdate, 16 July 2020 1:00pm EDT

Many industries in the M&E space have transitioned to a digital world.  As such, there has been increasing effort to transform supportive departments to coordinate effort around digital content creation.  Figuring out efficient and effective workflows has become increasingly important.  The following Webcast will discuss what is meant by Software Defined Workflows and how it will have an impactful effect on the Media Industry.  While Asset Management is clearly an important element, emphasis on Workflow Management and where efficiencies can be gained will be reviewed. 



WFH - Media Consumption in the Age of COVID-19

Original Airdate, 15 July 2020 1:00pm EDT

The COVID-19 virus has caused unprecedented workflow challenges for broadcast, production, and media companies.  This is at a time when media consumption hits record levels as viewers are grounded at home with insatiable needs for news and entertainment content.  We’ll review how NDI and SRT based solutions solve critical at-home remote workflows and how this technology was used for the NFL Draft.



Case Studies for HDR versus SDR

Original Airdate, 09 July 2020 1:00pm EDT

Many creatives are concerned with large differences between color grading in SDR vs HDR. Even more of a challenge, the variety and frequency of HDR deliverable specs has increased in great numbers. However, we can be confident there is at least one other longstanding challenge present in even greater numbers: the viewing conditions in which end consumers in which will watch these deliverables. How can we, from photographers to colorists to VFX artists and all in the pipeline, make good creative decisions based on modifying the available dynamic range of our delivery target? 



Technology Trends 2020: A Look Back At CES

Original Airdate, 18 Jun 2020 1:00pm EDT

As it turned out, the 2020 CES was the last major electronics trade show to be held before COVID-19 put the world on hold. Pete Putman traveled there again and walked the aisles to find many interesting products, some compelling trends, and a few "just plain silly" demos. (Sure, CES was six months ago. So, how many shows have you been to, this year?)


The Future of Cinema: It Lives in a Cave in the Woods

Original Airdate, 16 Jun 2020 1:00pm EDT

When we think of the future cinema, those of us in the industry are most often focused on the technology landscape, or how to cultivate new ideas & opportunities in storytelling. Cinema’s future, however, lies with the filmmakers & technologists yet to come: the ones who will lead cinema into its next generation. This session will dig into the thoughts, feelings, and experiences of a group of young filmmakers from UNLV - how they see the industry, what the future of cinema looks like to them, and how their own filmmaking experiences shape those views. Join us as we explore the true Future of Cinema! 


Creating In-Camera VFX with Real-Time Workflows: With A Case Study on The Mandalorian

Original Airdate, 14 May 2020 1:00pm EDT

This session will cover advancements in “in-camera visual effects” and how this technique is changing the film and TV industry. With software developments in real-time game engines, combined with hardware developments in GPUs and on-set video equipment, filmmakers can now capture final pixel visual effects while still on set – enabling new levels of creative collaboration and efficiency during principal photography. These new developments allow changes to digital scenes, even those at final pixel quality, to be seen instantly on high-resolution LED walls – an exponential degree of time savings over a traditional CG rendering workflow. This is crucial as there is a huge demand for more original film and TV content, and studios must find a way to efficiently scale production and post-production while maintaining high quality and creative intent.


3D CGI-like Audio Software:  Next Level Sound Using Particles

Original Airdate, 04 June 2020

Computer  Graphics was probably the biggest revolution that happen in the entertainment  industry over the last 50 years: from animation to visual  effects, from  videogames to VR. But Computer Graphics techniques can also be used for sound. For  instance, using particles systems to  generate the sound of epic battles… or using  existing CGI info to accurately control sound movement… or animating virtual  microphones thru a  virtual 3D sound space, capturing sound (from mono to any immersive format).



Microservices - Achieving True Interoperability

Original Airdate, 26 May 2020

More than a buzzword, microservices have become key to media solutions of today. However, like most hot trends, misunderstanding and assumptions tend to run rampant. Is this the panacea we have been seeking for decades? Will we finally be able to achieve custom solutions based on Commercial Off The Shelf (COTS) components? Join us as we explore exactly what microservices are, what implications they hold for the media industry, and how SMPTE and others are solving the challenges of interoperability in this realm.



Remote Collaboration Audio Workflow

Original Airdate, 12 May 2020

What crazy times! Who could have ever imagined audio production/post-production that is 100% delivered from home? How to do ADR and Foley when social distancing is required? How to have sessions reviewed by clients remotely? What's the "proper" home environment that enables smooth operations? What about security? Let's learn from the All-Star lineup about their remote audio workflows, setups, and hear their advice. 



Two Blockchain Case Studies for M&E

Original Airdate, 07 May 2020

Before it was well understood, blockchain was touted as a revolutionary technology that would change the world.  Outside of cryptocurrency, blockchain has proven to be more of a valuable set of tools and techniques for very specific use cases.  This webcast will examine two such use cases as they apply to Media & Entertainment; smart contracts and secure high-performance content distribution. 



News in the age of the Pandemic

Original Airdate, 16 April 2020

In this webcast, production media architect and SMPTE instructor Pierre (Pete) Routhier, Eng. M.Eng., looks at how news organizations can leverage off-the-shelf social media and cloud-based solutions to keep delivering quality content in a timely fashion to their audiences without taxing their already heavily burdened infrastructure.



AI and Machine Learning More Relevant in the Brave New World

Original Airdate, 14 April 2020

As unprecedented and far-reaching as the crisis is, a rough sketch of the post-Covid world is starting to emerge. And a lot about this New Normal feels like an accelerated version of the planning done in the pre-Covid world: leaner, cleaner and more decentralized production and post-production pipelines, a big emphasis on security, and of course AI to intelligently integrate and optimize it all. But while the future isn’t totally out of focus, it’s arriving much faster than anybody would have ever anticipated. This is a problem on so many levels, first and foremost because the current “rush to the cloud” - naturally- forces industry players into decisions driven by emergency, and into the arms of large cloud providers all too happy to manage petabytes more data behind their high, comfortable, and outrageously expensive walls. This is one of the areas where even simple machine learning and artificial intelligence solutions can optimize many areas of the New Normal, especially cloud deployments, pipelines, and security. This security will give an overview of the post-COVID cloud infrastructure landscape, and lay out concrete avenues for artificial intelligence to play a central role in the New Normal. 


OTT Technical Challenges

Original Airdate, 09 April 2020

This webinar will outline the key solutions and technologies that meet the demanding commercial constraints and flexibility for common OTT workflows.


Why am I still affected by signal blanking? (and why should I care?)

Original Airdate, 23 January 2020

This webcast is aimed at young media professionals who may wonder “Why should I listen to this webcast even if I only watch content on Apps?” Those Apps may be driven by data carried in what is called “ancillary data space” and authored to be delivered to the viewer with frame accuracy.
Young system designers are often aware of the need to properly handle ST 2110-40 data along with the video and audio data carried by IP-based media systems. Those using SDI-based technologies may also wonder “why is so much data space used for this?”


How many new compression standards? AV1, VVC, LCEVC, HEVC and AVC compared

Original Airdate, 21 November 2019

The long-awaited glasses-free display of three–dimensional imagery will soon be a reality with the introduction of Field of Light Displays (FoLD), also known as Light Field (LF) Displays. Light Field displays an attempt to recreate the light rays passing through a volume of space. The light rays pass through the 3D point, either real or virtual, that would exist in an actual 3D scene and provide true parallax and stereoscopic vision (each eye sees a different view and the view changes smoothly as the viewer moves). The development of a standardized method for streaming 3D content will facilitate the broad adoption of FoLD systems. Third Dimension Technologies (TDT), with sponsorship from the Air Force Research Laboratory (AFRL), is collaborating with Oak Ridge National Laboratory (ORNL) and Insight Media (IM) to develop a display agnostic standard for streaming 3D visuals to FoLD displays. 


Streaming Model for Field of Light Displays

Original Airdate, 14 November 2019

The long-awaited glasses-free display of three–dimensional imagery will soon be a reality with the introduction of Field of Light Displays (FoLD), also known as Light Field (LF) Displays. Light Field displays an attempt to recreate the light rays passing through a volume of space. The light rays pass through the 3D point, either real or virtual, that would exist in an actual 3D scene and provide true parallax and stereoscopic vision (each eye sees a different view and the view changes smoothly as the viewer moves). The development of a standardized method for streaming 3D content will facilitate the broad adoption of FoLD systems. Third Dimension Technologies (TDT), with sponsorship from the Air Force Research Laboratory (AFRL), is collaborating with Oak Ridge National Laboratory (ORNL) and Insight Media (IM) to develop a display agnostic standard for streaming 3D visuals to FoLD displays. 


Breakdown of using the ZFS file system in a media production environment

Original Airdate, 05 September 2019

This SMPTE Webcast will provide a deep dive into data optimization, retention/replication and storage virtualization for media production environments and the ZFS file system.

Powering the multi-platform distribution media factory: OTT and Streaming End-to-End

Original Airdate, 28 August 2019

Over-the Top (OTT) services and content streaming are arguably at the top of the content consumption food-chain right now. The doom and gloom of naysayers from years past have been replaced by optimism and opportunity for those who embraced the evolutionary format. During this SMPTE Technology webcast you will become much more conversant in the technologies, platforms and considerations relating to providing OTT and streaming services. You will learn about topics such as streamlining content for OTT distribution through workflow orchestration and automation. You will also gain knowledge about the specifics of latency and sync challenges, guaranteed capacity, predictive scaling and anomaly detection, plus the intelligent and stateful Adaptive Bit Rate (ABR), and so much more.

Guest speakers for this webcast are Bea Alonso and Wauter De Bruyne of Dalet, plus Filippa Hasselström and Ted Olsson of Net Insight to learn more about end-to-end OTT and streaming!

Content Management

Original Airdate, 15 August 2019

During this SMPTE Technology webcast, you will not hear about the fundamentals of content management, but you will learn about recent changes and challenges. In addition, you will learn about considerations for modernizing content management systems, plus applications in decentralized and very demanding environments.

PTP Timing – Everything you need to know

Original Airdate, 30 May 2019

Next-generation IP infrastructure deployments have benefitted enormously from the inherent flexibility of IP networking technology. In addition to greater flexibility in the routing of video, audio, and data essence streams, the transition to IP has enabled the transformation of facility timing infrastructures with the industry adoption of Precision Timing Protocol (PTP). This webinar will delve into the key aspects of PTP, including an in-depth examination of the benefits of PTP, system design, configuration, operational considerations, and monitoring. In addition, specific details of the configuration and operation of PTP grandmasters, including redundancy and GPS locking will be discussed. Slave device behavior is also examined, and how gateway devices provide synchronous operation is explained. Timing considerations for hybrid architectures incorporating both IP and SDI signals will also be detailed. Lastly, the importance of monitoring and understanding what is occurring in a PTP system will be presented

Low- Latency Live Streaming

Original Airdate, 16 May 2019

Live video streaming over the internet is a big growth area for the broadcasters and OTT services alike. Broadcasters are expected to have live streams at a similar latency to their broadcasts and pure-streaming services see matching the latency of over-the-air broadcasters as another way to prove their legitimacy and further swing viewing over to the internet. Work continues apace in developing technologies which can deliver ultra-low latency, we look at how it can be achieved, what the status is of those projects and how well they stack up in real life

ATSC 3.0 Webinar Part 2: ATSC 3.0 – a Deeper Dive

Original Airdate, 9 May 2019

Building on the first ATSC 3.0 webcast, this webcast will explore more deeply the technical aspects of ATSC 3.0 including system requirements and configuration, inter-layer protocols, STL transport protocol, and security.

New criteria to measure HDR image quality

Original Airdate, 25 April 2019

The High Dynamic Range image container is much wider than classic HDTV and DCI containers, allowing content creators to display much more luminance information than was previously possible.  Does content take advantage of this new format?  It depends on many factors, including the conditions in which it is shot. In this SMPTE Technology Series webcast, image specialist Pierre (Pete) Routhier suggests four criteria by which one may judge whether images take full advantage of HDR and apply those criteria to a variety asset types, i.e. , talk shows, dramatic series, movies, etc., to help assess their potential to amaze viewers with HDR.

ATSC 3.0 Webinar Part 1: Introduction to ATSC 3.0

Original Airdate: 21 March 2019

This webinar will provide an overview of the ATSC 3.0 system capabilities including a physical layer, signaling, audio, video, captions, interactivity, and advanced emergency messaging.  You will receive an introduction to the suite of Standards and Recommended Practices documents with a concentration on stream essence. Attendees will be asked to provide input and thoughts on areas of ATSC 3.0 for further exploration in future SMPTE webinars on the topic

Adventures in Volumetric Cinema

Original Airdate: 7 March 2019

A colleague and I had access to volumetric 3D displays and decided to try to make a motion picture to be exhibited in a public setting on such a device. We hosted a month-long workshop with students from several universities to try out storytelling and visual ideas and to experiment with production and post-production processes. In this talk I’ll describe what we’ve learned so far, as we head into the final production phase later this year

Machine Learning in M&E: Reality Versus Hype

Original Airdate: 24 January 2019

AI is here. From autonomous vehicles to voice-controlled agents, more and more machine intelligence research is crawling from the lab into real life. All signs point to this trend accelerating. More data, less-costly computing, and much greater investment are all indicators that AI, this time, is here to stay. The label has been used to death by unscrupulous marketers, reporters, and even some researchers who still confuse learning for actual intelligence, but true AI is still very rare. This is because real AI is hard —  especially in the media industry, where data is small and often fractured, and the questions posed to AI are extraordinarily complex. ETC AI researcher Yves Bergquist will present a detailed and case studies-driven webinar that explores the nature of AI, where it is going, and what it means for the media industry.

5G Opportunities for Broadcasters

Original Airdate: 15 November 2018

5G is a new broadband technology with superior technical capabilities compared with earlier mobile communications systems. Boasting very low latency, very high reliability, and improved spectrum utilization and energy efficiency, it aims to enable provision of new services to consumers and business users in different social and economic sectors.

Is Virtual Reality Still The Future?

Original Airdate: 8 November 2018

The trough of disillusionment is an oft-cited hype cycle bracket during which, as Gartner defines it, “interest in a technology wanes as experiments and implementations fail to deliver.” Until now, that’s been the case for virtual reality (VR). Consumers, pundits, and investors thought of VR as a clunky box strapped to a person’s face. Augmented reality (AR) was considered by some to be science fiction involving glasses that may or may not ever materialize. Today, however, immersive entertainment refers to a new type of audience engagement that blurs the lines of what is real and what is synthetic.

Mark Schubin's "Six Centuries of Opera and Media Technology in New York"

SPECIAL WEBCAST - FREE FOR EVERYONE TO VIEW

Original Airdate: 1 November 2018

Electronic home entertainment was invented in New York City for opera. The first compatible-color television program seen at home — and the first bootleg recording — featured opera in New York. New York’s media technologies for opera date back to the 16th century. Today, in the 21st century, they include dynamic video warping with depth-plane selection and multilanguage live cinema transmissions to all seven continents.

A 200-ton music synthesizer broadcasting opera music in New York in 1907? An opera lighting dimmer in 1638? Opera for military communications tests?

It might be difficult to believe, but it’s all true!

Blockchain Revealed – Why So Mysterious?

Original Airdate: 25 September 2018

Learn what makes up the fundamentals of blockchain, and what the differences are between cryptocurrencies and other blockchain implementations.

You’ll discover how blockchain can be useful, and where it may not be. Is it a good security mechanism? Is it the best way to solve a number of challenges in Media and Entertainment? What are the current standards and should we follow them?

Why speed is not the most important thing to look for in a RAID system

Original Airdate: 2 August 2018

During this SMPTE Technology Webcast, guest speaker, Tim Standing from SoftRAID, provides you with the information you need to pick a fast and reliable RAID system for media storage that is directly attached to your computer. He will describe the common RAID levels, and a few of the less common ones as well. For each RAID level, he will explain where the file data gets stored and what the "extra" disks are used for. In addition, topics include optimizations you can use for getting the fastest performance from your RAID system, what to look out for and how to avoid common problems.

Exploring the Role of NMOS: Discovery and Connection in an IP World

Original Airdate: 17 May 2018

SMPTE ST 2110 specifies how to stream video, audio, and data between devices for professional applications using IP networks. How best to discover, connect, and monitor those devices? That is another matter — and one addressed by the Advanced Media Workflow Association (AMWA) Networked Media Open Specifications (NMOS).

Beyond the Skynet Myth: Discovering the Reality of How AI is Used Today in Content Creation & Distribution, and the Possibilities for Tomorrow

Original Airdate: 4 March 2018

Artificial intelligence (AI) is not just a concept for the future. Machine learning (the main technique underpinning AI) is already being used in the media industry to transform content creation and delivery.

Join Jason Brahms CEO of VideoGorillas, who use machine learning in their innovative media software, and Lydia Gregory co-founder of FeedForward, who bring together the cutting edge of machine learning research and businesses, as they explore the current AI media landscape and discuss where it is heading.

 

Keeping Time with Precision Time Protocol (PTP)

Original Airdate: 14 December 2017

Throughout the ages, time has been a critical component to be quantified. Early sundials, water clocks, and mechanical pendulums once marked the passage of time. Today, quartz watches and the atomic clock measure time with far better precision. 

Time plays a critical role in a broadcast facility, ensuring accurate switching of program material. The Global Positioning System (GPS) provides precise timing information across the world, and both timecode and video synchronization can be derived from that data. Video synchronization is typically achieved either with analog black burst or with tri-level sync signals carried as a reference signal throughout the facility, locked from a GPS reference to maintain synchronization from facility to facility worldwide.

IP Monitoring and Measurement

Original Airdate: 9 November 2017

The broadcast industry’s ongoing transition to internet protocol (IP)-based transport for video, audio, and data is being enabled by the development of standards such as SMPTE ST 2022-6 and the SMPTE ST 2110 Professional Media Over Managed IP Networks standards suite. These standards provide the interconnection framework for an all-IP infrastructure within a facility.

VR from Shoot to Delivery

Original Airdate: 21 September 2017

Richard Mills, technical director of Sky VR Studios, will provide a detailed behind-the-scenes view of Sky VR Studios' creative and production processes. Using examples of the studio's work, he will explain the planning, commissioning, and technical processes from shoot through to delivery. Topics will include technical guidelines, production planning, shooting techniques, and the postproduction and app delivery workflows deployed by Sky VR Studios.

Beyond Virtual Reality: Light Field, Holographic Display, and the Roadmap to the Holodeck

Original Airdate: 24 August 2017

Jon Karafin, CEO of Light Field Lab Inc., will detail the very latest developments in light field and holographic display technologies, including insights into the creative and technical implications for content creation. Karafin also will analyze the data requirements and solutions for streaming holographic media, and then provide a glimpse into Light Field Lab's holographic technologies.

The Art and Technology of Spherical Storytelling: Adventures in Virtual Reality (VR) Production

Original Airdate: 10 August 2017

By now, almost everyone has learned something about the technology associated with virtual reality (VR), but what about storytelling in the spherical environment related to VR? How is VR storytelling different from 2D storytelling? During this SMPTE Educational Webcast, Andrew MacDonald, creative director at Cream VR/AR, will present concepts of 360-degree cinematography, including shooting nodal point 360, shooting stereo in 360, stitching 360 footage, using screen direction methodology, storyboarding in 360, moving the camera, and integrating CGI in a 360 spherical environment. This webcast looks at VR from an entirely different perspective.

  
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