Exploration Zone and Evening Event-17 June 2014
Interactive Exploration Zone and Reception
The “Exploration Zone” will include technology pioneers in kiosks presenting technologies to enable the Entertainment Holodeck concept. The Exploration Zone opens simultaneously with reception so attendees can eat, drink, discuss, and peruse the future at their leisure.
Special Evening Session
The Holodeck: Entertainment for the Next Generation
The Holodeck is a fascinating fictional vision of the ultimate immersive experience emerging from the popular Star Trek series. Much like the technology that transformed the fictional idea of the communicator into what has become the mobile phone, could new technology from the likes of Oculus Rift, 3D Gesture Space (Kinect, Leap), etc. coupled with holographic audio, touch haptics, and other sensory technologies give us the building blocks to create the ultimate immersive entertainment experience? Join us in a not too distant future speculation of what is possible and what is already happening
Join us for two evening conversations on the Holodeck: Entertainment for the Next Generation. First a 1:1 with Bing Gordon, KPCB, hosted by Dave Singhal, Light Field Interactive. Following this is a panel discussion with Dave and Bing, along with David Cohen, Variety, Paul Debevec, USC ICT, Katie London, Microsoft Research and Jon Peddie, Jon Peddie Research, who will also moderate.
*Registration Available for the Full Conference or just the Tuesday Evening Event
Exploration Zone Participating Companies
The Leap Motion Controller senses how you naturally move your hands and lets you use your computer in a whole new way. Point, wave, reach, grab. Pick something up and move it. Do things you never dreamed possible.
Gameface's vision is to create an ultra-immersive, Android-based VR device at a consumer-friendly price point, harnessing the performance of next-gen mobile processors and setting the stage for developers to take Android gaming to the next level. GameFace Labs will be showing off the Mk5 Prototype, which is an android powered 2560x1440 wireless VR experience. With over 75% more pixels than both the Sony and Oculus HMDsand no tethered connection, you are free to enjoy a 360 degree environment in the highest resolution possible.
Sixense is a company of experts in the Virtual Reality, entertainment, 3D modeling, and gaming industries that share a passion for creating products that revolutionize the way we interact with 3D content
We will demo using very subtle natural gestures to interact with your TV and other entertainment devices. We will highlight productivity "Apps" such as presentations but also show new ways you could read books etc on your TV. Based on interest and time we can show a living room experience of turning your lights down, adjusting your thermostat etc and typing into your TV with natural gestures.
Epson, the world leader in projectors, will be showing off their Moverio BT-200 smart glasses. These glasses offer a true augmented reality experience, where content creators can seemlessly blend the real and digital worlds. They'll be showcasing a handful of demos in their booth, including:
Stanford's Virtual Human Interaction Lab (VHIL) uses virtual reality to study the behavioral effects of spending time in immersive virtual environments. Experience their new collaboration with Stanford's Football Team and become quarterback Kevin Hogan on the practice field by using the Oculus Rift!
The HIVE (Highly Immersive Video Environment) is a video wall that is 10 feet tall and 24 feet wide. Thirty-five 46 inch thin backlit LCD monitors are arranged in a 7 X 5 concave configuration and controlled by servers connected through optical fiber.
Seebright combines the power of an affordable head-mounted display (HMD) for iOS with and Android smartphone completed with a Bluetooth low energy wireless controller, accessible Software Development Kit, and easily swappable eyepieces for augmented and virtual reality.
Avegant is developing the next generation of personal wearable display devices with The Glyph. Combining a unique flip-down form factor, super sharp imagery and premium noise-canceling audio, the Glyph is a near-eyed display device that is a revolution in personal display technology. It uses a simple HDMI input and can display anything in your existing content library from the movies that you already own to streamed Netflix over your iPhone to the desktop environments on your computer or gaming console. The Glyph is designed to be a premium multimedia experience without the constraints of an immersive, virtual-reality-ready device.
The demo we would show is an augmented reality game called “Fetch”. Fetch uses the Structure Sensor to capture the exact geometry and dimensions of a real world environment to provide a foundation to which the augmented elements of the game interact with precisely, including physics and occlusion. For those in the media industry who will attend the conference, this will show how digital content and media can be inserted into and interact with the real world.
PhaseSpace develops and delivers industry leading motion capture, tracking, and vision processing solutions. Our motion tracking solutions are fast, precise, portable, easy to use, with lowest total ownership cost. For 20 years, they have been widely used in entertainment, life sciences, and engineering applications, and are especially valuable in virtual reality applications. PhaseSpace active markers provide sub-millimeter resolution up to 960 frames per second at 3,600 x 3,600 resolution, giving up to 64,000 data points per second for real time input at latencies less than 10 milliseconds.
At AMD, we pioneer technology that frees people to push the limits of what is possible. We design and manufacture graphics cards and microprocessors that power millions of the world's personal computers, tablets,
gaming consoles, embedded devices and cloud servers. Our technology is the brain and the beauty behind the computing devices you use every day and brings your favorite digital experiences to life. A leading computation company demonstrating an immersive interactivity environment - Monsters in the Orchestra.
Cupertino Students: High School students demonstrating a very low cost, wireless HMD system.