SMPTE Members are free to access the 2008 SMPTE Technical Conference recordings.  (Available as streaming media only.)

Note: Only recordings for which SMPTE was given copyright are available

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2008 SMPTE Preconference Symposium

How Did They Do That?  Innovations in Filmmaking and Live Event Broadcast
Monday, October 27, 2008
Hollywood, CA

Coverage of the Beijing Olympics
Moderator: Dave Mazza, Senior Vice President, NBC

Speaker - Peter Ludé, Senior Vice President of Engineering for the Broadcast and Business Solutions
Sony Electronics

Olympics Engineering - Overview and Production Plan
Speaker - Dave Mazza, NBC Universal

Historical Olympics
Speaker - Charles Jablonski, Past SMPTE President, NBC Olympics Consultant

XSMN, @home and Digital initiatives
Speaker - Dave Mazza, NBC Universal

Olympics Venue Engineering
Speaker - Chip Adams, NBC Universal

IBC Engineering
Speaker - Terry Adams, NBC Universal
(Video not available)

Highlights Factory Production System
Speaker - Keith Jackson
(Video not available)

Digital Distribution Systems - Anystream
Speaker - Larry Thaler
(Video not available)

Olympics Session Q&A

Making of “Planet Earth”
Speaker - Dr. Jonathan Keeling, BBC Natural History Unit

Birth of a Series
Dr. Keeling shows a series of stills and video clips from Planet Earth while he discusses how crew came up with the idea, what strategy was adopted and how they tried to deliver the necessary sequences. He also describes specific challenges they faced including a few accidents and behind the scenes footage.

Anatomy of a Film
Moving through the program's Great Plains segments in chronological order, Dr. Keeling will explain the challenges they faced, including the difficulty in shooting the night time sequence of lions hunting elephants.

Performance Capture: Imaging Digitally, Directing Virtually, Film making in the 21st Century
Moderator - Remington Scott, motion capture director/producer and CG supervisor, Sony Pictures Imageworks

Speaker - Patrick Davenport,Executive Producer, Image Metrics
Using no markers or makeup, Image Metrics’ facial animation solution captures actors’ performances with video, and then analyzes that video with its proprietary performance analysis technology. Once analyzed, the performance data is mapped onto the CG model with Image Metrics’ performance transfer solution. The entire process more quickly and cost-effectively captures the pixel-level details that bring faces to life. The company’s credits include: “The Mummy: Tomb of the Dragon Emperor,” “Grand Theft Auto IV,” and Gnarls' Barkley's "Who's Gonna Save My Soul."

Speaker - Dr. Paul E. Debevec, Associate Director, Graphics Research, University of Southern California Institute for Creative Technologies
This talk will present new light stage processes from the ICT Graphics Lab for capturing high-resolution facial geometry and reflectance from stereo photography of a face under projected and environmental lighting conditions. A still capture system can capture facial geometry at the level of skin pores and fine wrinkles for expressive facial poses, producing models which can be turned into photoreal animated characters such as in the recent "Emily Project" done in collaboration with Image Metrics. A live-action version of the system can capture high-resolution facial geometry and reflectance at 24 or 30 frames per second, yielding useful datasets for relightable face replacement or generating animated interactive characters.

Speaker - Kerry Shea, Head of Digital Production, Jim Henson’s Creature Shop
The Henson Digital Puppetry Studio is a patented technology that allows spontaneous real-time CGI performance recorded or broadcast live, generating a very high yield of animation per minute and cutting both animation time and costs exponentially. Additionally, the system offers an unprecedented level of spontaneity, quality and interactivity for producers, directors, and performers.

Through a combination of proprietary hardware and software, digital puppetry allows a single performer to puppeteer and voice a live 3-dimensional computer graphic image. Because of the proprietary nature of the system’s technology, the design is conducive to traditional soft puppetry maneuvers, allowing the Creature Shop to draw performance talent from its deep pool of world class puppeteers

Speaker - Kevin Cushing, Motion Capture Supervisor, Giant Studios.
Giant Studios will be presenting an overview of its Realtime Virtual Production pipeline. This includes how performance capture and virtual camera are integrated with CG environments on stage. We will also discuss the tools and methodologies that are necessary for this process, as well as how its real-time output is integrated into the editorial process. Presenter’s credits include “Avatar,” “TinTin” and “The Mummy: Tomb of the Dragon Emperor.”

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