Press Release

SMPTE Names Barbara H. Lange as New Executive Director

Former IEEE Staff Director to Assume Post in January 2010

White Plains, NY, January 8, 2010 - The Society of Motion Picture and Television Engineers (SMPTE) today announced that it has selected Barbara H. Lange as its new executive director. Lange, who most recently served as staff director of product management and business development for the Institute of Electrical and Electronic Engineers (IEEE), the world's largest technical association, will officially undertake her new role on January 20, 2010.

"We are thrilled to have a professional of Barbara's standing and experience join the SMPTE team," said Ken Fuller, SMPTE president. "Barbara's vision and proven effectiveness in creating new revenue- generation opportunities and growing membership will stand us in good stead as we execute our strategic plan for aggressive and successful growth - particularly as the applications and markets for motion-imaging technologies expand and proliferate."

As SMPTE executive director, Lange will be responsible for managing SMPTE business development, operations and marketing activities; advancing the organization's charter as the global leader of technical standards and practices for the motion-imaging industry; increasing overall organization revenue and targeting new investment opportunities; and recruiting new members. Lange will report directly to the SMPTE Board of Governors through the SMPTE Executive Committee.

About Lange
At IEEE, which has more than 385,000 members worldwide and annual revenues of $350 million, Lange most recently was responsible for managing online subscription products with revenues in excess of $150 million, including digital periodicals, conference proceedings, standards, e-books, education products, and certification publications.

Lange was instrumental in developing new subscription products and innovative business models that leverage the Internet, mobile phone, and other platforms -- and that have driven double-digit increases in revenue for IEEE. She played a key role in developing IEEE Xplore (, the online digital library which features more than 2.25 million documents and has seen a five-fold increase in usage since its inception. Lange also developed strategic partnerships with not-for-profit organizations and commercial research institutions to extend IEEE's visibility and reach, including outreach into key markets such as China. Lange was the recipient of the 2002 Joyce E. Farrell IEEE Staff Award for outstanding service.

Previously, Lange served in product and sales management positions at the German scientific publisher Springer-Verlag and at Sherex Chemical Company. She has also been an invited guest speaker at multiple high technology professional and academic meetings.

Lange holds a Bachelor of Arts in Chemistry and German from Washington and Jefferson College in Washington, PA.


About the Society of Motion Picture and Television Engineers
The OscarÆ Award-winning and EmmyÆ Award-winning Society of Motion Picture and Television Engineers (SMPTE) is the leading technical society for the motion imaging industry. As an internationally recognized and accredited standards-setting body, SMPTE develops standards, recommended practices and guidelines, and spearheads educational activities to advance engineering and moving imagery. Since its founding in 1916, the Society has established close to 600 standards, including the physical dimensions of 35mm film and the SMPTE-time code. More recently, it crafted the Digital Cinema Standards, which paved the way for digital movie theaters. Underscoring SMPTE's leadership in technology and standards development, the Society received a prestigious technical EmmyÆ Award in January of 2009 for its work in the development of the MXF and GXF file formats. Headquartered in New York, SMPTE is comprised of engineers and other technical specialists, IT, and new media professionals, filmmakers, manufacturers, educators, and consultants in more than 65 countries. They are joined at SMPTE by more than 200 sponsoring corporations, principal players in content creation, production, and delivery for all platforms and in entertainment hardware and software.