3D CGI-like Audio Software: Next Level Sound Using Particles
Computer Graphics was probably the biggest revolution that happen in the entertainment industry over the last 50 years: from animation to visual effects, from videogames to VR. But Computer Graphics techniques can also be used for sound. For instance, using particles systems to generate the sound of epic battles… or using existing CGI info to accurately control sound movement… or animating virtual microphones thru a virtual 3D sound space, capturing sound (from mono to any immersive format).
This session will present the advantages and the technical challenges of bringing the power of computer graphics into the sound world, through the use of native 3D audio software.
Nuno Fonseca (PhD), is a former university professor from Portugal, being an author of 2 books and more than 20 papers regarding audio technology. He is a member of AES Technical Committee in Audio for Cinema, and member of SMPTE, AES, CAS, MPSE, and AMPS.
He is also the creator of Sound Particles, a 3D audio software currently used in all major Hollywood studios, in productions such as “Game of Thrones”, “Frozen II”, and “Star Wars: The Rise of Skywalker”.