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3D CGI-like Audio Software: Next Level Sound Using Particles

Computer  Graphics was probably the biggest revolution that happen in the entertainment  industry over the last 50 years: from animation to visual  effects, from  videogames to VR. But Computer Graphics techniques can also be used for sound. For  instance, using particles systems to  generate the sound of epic battles… or using  existing CGI info to accurately control sound movement… or animating virtual  microphones thru a  virtual 3D sound space, capturing sound (from mono to any immersive format). 


This  session will present the advantages and the technical challenges of bringing  the power of computer graphics into the sound world, through  the use of native  3D audio software.


Guest Speaker: Nuno Fonseca

NunoNuno Fonseca (PhD), is a former university professor from Portugal, being an author of 2 books and more than 20 papers regarding audio technology. He is a member of AES Technical Committee in Audio for Cinema, and member of SMPTE, AES, CAS, MPSE, and AMPS. 

He is also the creator of Sound Particles, a 3D audio software currently used in all major Hollywood studios, in productions such as “Game of Thrones”, “Frozen II”, and “Star Wars: The Rise of Skywalker”.