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Mark Your Calendar! April 26th booth selection meeting for MTS2024
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WFH - Media Consumption in the Age of COVID-19

The COVID-19 virus has caused unprecedented workflow challenges for broadcast, production, and media companies.  This is at a time when media consumption hits record levels as viewers are grounded at home with insatiable needs for news and entertainment content. 

WFH - Media Consumption in the Age of COVID-19

The COVID-19 virus has caused unprecedented workflow challenges for broadcast, production, and media companies.  This is at a time when media consumption hits record levels as viewers are grounded at home with insatiable needs for news and entertainment content. 

Description

Computer  Graphics was probably the biggest revolution that happen in the entertainment  industry over the last 50 years: from animation to visual  effects, from  videogames to VR. But Computer Graphics techniques can also be used for sound. For  instance, using particles systems to  generate the sound of epic battles… or using  existing CGI info to accurately control sound movement… or animating virtual  microphones thru a  virtual 3D sound space, capturing sound (from mono to any immersive format). 
 
This  session will present the advantages and the technical challenges of bringing  the power of computer graphics into the sound world, through  the use of native  3D audio software.

Speakers

Nuno Fonseca headshot

Nuno Fonseca

Nuno Fonseca (PhD), is a former university professor from Portugal, being an author of 2 books and more than 20 papers regarding audio technology. He is a member of AES Technical Committee in Audio for Cinema, and member of SMPTE, AES, CAS, MPSE, and AMPS.  He is also the creator of Sound Particles, a 3D audio software currently used in all major Hollywood studios, in productions such as “Game of Thrones”, “Frozen II”, and “Star Wars: The Rise of Skywalker”. 

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